Lorelei, the Drowning Song
The Queen of the Sirens rises from the deep to call home the souls of the drowned. Do not let her feast on them.
Base Reward
Can pay out more in a region a high-level player discovered first.
Behavior
Only one in the world at a time, out at sea near a coast — everyone hears in System chat when and where she rises, and she sinks again after 4 hours if nobody brings her down. When she comes back has no fixed timer: the more adventurers are online, the sooner the sea stirs — busy days bring her sooner, quiet days make her wait, and she never returns right after the last one. She only rises while a crew is online, near where players are, and rarely in the same part of the world twice in a row. Before she rises, System chat warns that the sea grows restless. Always at least Epic strength. Built for a group. Every 15 seconds her Royal Song Enthralls players within 200 m (Wax Earplugs block it). Three Tide Wardens guard her and come for whoever attacks her. Every 30 seconds two Drowned Souls rise and drift toward her: each one that reaches her, and each player who dies near her, heals her 10% and feeds her. After 3, she shows her True Form: her attack x1.5, her song every 6 seconds, fallen Wardens rise again — and no more souls come. Her EXP and Gold are shared by damage like every kill; her 12 Siren's Tear Shards go to everyone who helped (damage to her and her court, and every soul you stop counts big).
Drops
Siren's Tear Shard — 12 when she falls (up to 20), split by how much each hunter helped
Best Gear
Spear and Dagger deal extra damage.