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Shade Metal
A black Special Metal that stops your enemies from healing.
Weight: 0.1kg
Where to Get It
Crafted from 2 Carnivore Lily Petals + 2 Dark Essence + 2 Iron (requires Metallurgy Level 2).
What It's For
Infuse 3 bars into an owned Weapon, Sub-weapon, or Armor at a Manor's Workshop. Weapon: a chance on each hit to Shade the target — no healing of any kind for 15 seconds. The chance starts at 25% and rises to 40% as the target's health runs out. Armor or Sub-weapon: the same chance to Shade whoever hits you, rising as your own health runs out.