The Kingdom System
Building a Castle, founding a Kingdom, Bricks, and Kingdom structures.
Building a Castle
At level 4+, build a Castle (1,000 Refined Oil + 500 Wood + 500 Stone + 500 Iron) anywhere unclaimed, at least 2km from any other Kingdom's territory.
Founding a Kingdom
From your own Castle, Create your Kingdom: a name, a short tag shown next to every member's name everywhere (including World Chat), and a fully custom banner and emblem. A member who'd rather not show the tag can turn off "Show my Kingdom tag" in Settings.
Joining and membership
Request to join a Kingdom from its Profile page. The Ruler, the Successor and members with the Initiating permission get a Mail about it and accept or decline from the bulletin Board inside the Castle; they can also invite players from their Profile. The Ruler can Kick a member; any ordinary member can Leave. The Ruler can't Leave directly — they must hand the Throne over first (see Succession below).
Succession
- Everything happens at the Throne inside the Castle.
- The Ruler can name any member as Successor (or clear it) at any time.
- The Successor holds every Kingdom permission, at Grant level, for as long as they stay Successor.
- Once a Successor is named, the Ruler can Step Down — the Successor becomes Ruler immediately, and the old Ruler stays on as an ordinary member (free to Leave afterward).
- If the Ruler goes inactive for 1 month, their named Successor can Claim the Throne instead.
- Every member is notified by Mail whenever the Ruler changes.
Bricks
A Kingdom's own resource, earned automatically while hunting, chopping, tending, planting, or mining on the Kingdom's land — members earn more than non-members, boosted further near a Kingdom Obelisk.
Kingdom structures
- Convert an already-Hardened Flag into a Kingdom Flag (200 Bricks) once it's adjacent to the Castle or another Kingdom Flag.
- Upgrade a Kingdom Flag into a Kingdom Tower or Kingdom Obelisk, each with 5 levels — an Obelisk boosts nearby Brick earnings.
- Building cap: a Kingdom can hold 40 Kingdom Flags, Towers and Obelisks (all together) for every member who played in the last 7 days. Members who stop playing lower the cap until they're back; buildings you already have stay.
- Gold Store: its only income is the toll players pay to pass your Kingdom's Normal and Public Flags (set with the Surveying permission). Members can't put Gold in. The Ruler and Treasury members can take Gold out once the Kingdom has a Kingdom Warehouse.
- Right of Passage list: members with the Surveying permission see every player who holds the Kingdom's passage on the Castle bulletin Board, with their toll — change a toll or Revoke there. Kingdom members always pass free, even on Private Kingdom Flags.
- Inside the Castle: a bulletin Board (member list with each member's Bricks donated and earned — this week or since joining — and join requests), Brick Storage (donate, or Tax 10% as Ruler), and a Brick Furnace (any member can buy Bricks with Food every 22 hours).
Tip: Jumping or Visiting your own Kingdom's Castle or Kingdom Flags is always free for members.
Enemies of a Kingdom
- Declare Enemy against any Kingdom from its Profile page (reached by tapping a Kingdom Flag, Tower, Obelisk, or the Castle) — a declared Enemy can't join until they make peace.
- A Kingdom Tower automatically attacks a real declared Enemy on sight, one at a time — Kingdom Obelisks never attack, they're a pure Brick bonus.
- Make peace by sending a request the Ruler can Accept from the Castle's bulletin board, or the Ruler can make peace unilaterally with anyone on the board's own Enemy list.